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Virtual Reality (VR) and the Metaverse With Max Horwich (Live from the Void, Pt. 1)
Metadata
- title
- Virtual Reality (VR) and the Metaverse With Max Horwich (Live from the Void, Pt. 1)
- description
- I'm joined by Max to discuss our work on Live from the Void, after releasing our first video 2020 Is Over and the trailer. With more 3D-rendered music worlds on the horizon, we thought the time was right to dig deeper into the VOID.
- status
- complete
- date
- 2021-12-13
- kind
- guest
- guestSlugs
- max-horwich
- listenUrl
- https://podcasters.spotify.com/pod/show/lovemusicmore/episodes/Virtual-Reality-VR-and-the-Metaverse-With-Max-Horwich-Live-from-the-Void--Pt--1-e1bj0rg
- appleUrl
- https://podcasts.apple.com/us/podcast/virtual-reality-vr-and-the-metaverse-with-max/id1567355195?i=1000544808382
- spotifyUrl
- https://open.spotify.com/episode/1Xy6vrqyzCtkotgVAtO6a3
- topicsDiscussed
- Music production
- Collaboration
- Creativity
- Satire and absurdism
- Creative process behind *Live from the Void*
- The future of live music in the metaverse
- Technical aspects of VR production
- Unity as a filmmaking tool
- Absurdism in digital art
- hostNote
- **Max Horwich** is the director behind *Live from the Void*, a 3D-rendered concert world where you're watching a live performance inside an environment that doesn't physically exist. He's also been teaching kids to make video games in an after-school program, which turns out to be a useful frame for the conversation: the tools that build games and the tools that build immersive music experiences are increasingly the same tools. We get into the concept and production of *Live from the Void*, what it actually takes to make something dynamic and engaging rather than just visually novel, and how Unity (the industry-standard 3D rendering engine) works as a filmmaking and music platform. Max has a clear-eyed critique of VR too, a lot of it still feels like a waste of the technology: and that honesty shapes what makes the project worth doing. The broader thread is what these 3D spaces actually enable for music storytelling: not just better concert visuals, but different relationships between sound, space, and audience that haven't been figured out yet.
- selectedMoments
- label
- Max discusses teaching video game development to students.
- startSec
- 92
- note
- Max shares his current work educating kids on video game creation.
- label
- Behind the scenes of *Live from the Void* concept.
- startSec
- 261
- note
- The creation process and initial concept of the project is highlighted.
- label
- VR production challenges and solutions.
- startSec
- 419
- note
- Max describes the evolution of their VR project and the dynamic visual elements.
- label
- Experiences with Unity game engine.
- startSec
- 501
- note
- Discussion around using Unity for music and film projects.
- label
- Thoughts on technological advancements in VR.
- startSec
- 926
- note
- The convergence of music and new technology in creating immersive experiences.
- label
- Historical perspective on media evolution.
- startSec
- 1021
- note
- Exploration of how past technologies influence current media formats.
- excerptQuotes
- text
- I've been teaching a lot lately mostly with like sort of early education younger kids doing like an after-school program teaching kids how to make video games right now...
- startSec
- 105
- reviewed
- true
- text
- And to give the listeners like a little bit of insight into what this is, this is like a 3D rendered world where you're seeing a live concert.
- startSec
- 260
- reviewed
- true
- text
- What else can we do with this? And how can we turn this into something that's dynamic and engaging?
- startSec
- 418
- reviewed
- true
- text
- One of the things that I've been using a lot is this game engine called Unity... it's one of the industry standard default 2D or 3D rendering engines.
- startSec
- 506
- reviewed
- true
- text
- I think a lot about a VR technology... for the most part... it feels like a waste of technology.
- startSec
- 1949
- reviewed
- true
- faq
- question
- What is *Live from the Void*?
- answer
- *Live from the Void* is a multimedia project that combines live concert elements with immersive 3D-rendered environments.
- question
- How does virtual reality impact live music performance?
- answer
- Virtual reality offers a new dimension for live music, enabling artists to create dynamic experiences that transcend traditional concert settings.
- question
- Who is Max Horwich?
- answer
- Max Horwich is a creative professional focusing on innovative projects that blend technology and art, particularly in virtual environments.
- transcriptPublished
- false
- draft
- false
Content
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