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Virtual Reality (VR) and the Metaverse With Max Horwich (Live from the Void, Pt. 1)

Metadata

title
Virtual Reality (VR) and the Metaverse With Max Horwich (Live from the Void, Pt. 1)
description
I'm joined by Max to discuss our work on Live from the Void, after releasing our first video 2020 Is Over and the trailer. With more 3D-rendered music worlds on the horizon, we thought the time was right to dig deeper into the VOID.
status
complete
date
2021-12-13
kind
guest
guestSlugs
  • max-horwich
listenUrl
https://podcasters.spotify.com/pod/show/lovemusicmore/episodes/Virtual-Reality-VR-and-the-Metaverse-With-Max-Horwich-Live-from-the-Void--Pt--1-e1bj0rg
appleUrl
https://podcasts.apple.com/us/podcast/virtual-reality-vr-and-the-metaverse-with-max/id1567355195?i=1000544808382
spotifyUrl
https://open.spotify.com/episode/1Xy6vrqyzCtkotgVAtO6a3
topicsDiscussed
  • Music production
  • Collaboration
  • Creativity
  • Satire and absurdism
  • Creative process behind *Live from the Void*
  • The future of live music in the metaverse
  • Technical aspects of VR production
  • Unity as a filmmaking tool
  • Absurdism in digital art
hostNote
**Max Horwich** is the director behind *Live from the Void*, a 3D-rendered concert world where you're watching a live performance inside an environment that doesn't physically exist. He's also been teaching kids to make video games in an after-school program, which turns out to be a useful frame for the conversation: the tools that build games and the tools that build immersive music experiences are increasingly the same tools. We get into the concept and production of *Live from the Void*, what it actually takes to make something dynamic and engaging rather than just visually novel, and how Unity (the industry-standard 3D rendering engine) works as a filmmaking and music platform. Max has a clear-eyed critique of VR too, a lot of it still feels like a waste of the technology: and that honesty shapes what makes the project worth doing. The broader thread is what these 3D spaces actually enable for music storytelling: not just better concert visuals, but different relationships between sound, space, and audience that haven't been figured out yet.
selectedMoments
  • label
    Max discusses teaching video game development to students.
    startSec
    92
    note
    Max shares his current work educating kids on video game creation.
  • label
    Behind the scenes of *Live from the Void* concept.
    startSec
    261
    note
    The creation process and initial concept of the project is highlighted.
  • label
    VR production challenges and solutions.
    startSec
    419
    note
    Max describes the evolution of their VR project and the dynamic visual elements.
  • label
    Experiences with Unity game engine.
    startSec
    501
    note
    Discussion around using Unity for music and film projects.
  • label
    Thoughts on technological advancements in VR.
    startSec
    926
    note
    The convergence of music and new technology in creating immersive experiences.
  • label
    Historical perspective on media evolution.
    startSec
    1021
    note
    Exploration of how past technologies influence current media formats.
excerptQuotes
  • text
    I've been teaching a lot lately mostly with like sort of early education younger kids doing like an after-school program teaching kids how to make video games right now...
    startSec
    105
    reviewed
    true
  • text
    And to give the listeners like a little bit of insight into what this is, this is like a 3D rendered world where you're seeing a live concert.
    startSec
    260
    reviewed
    true
  • text
    What else can we do with this? And how can we turn this into something that's dynamic and engaging?
    startSec
    418
    reviewed
    true
  • text
    One of the things that I've been using a lot is this game engine called Unity... it's one of the industry standard default 2D or 3D rendering engines.
    startSec
    506
    reviewed
    true
  • text
    I think a lot about a VR technology... for the most part... it feels like a waste of technology.
    startSec
    1949
    reviewed
    true
faq
  • question
    What is *Live from the Void*?
    answer
    *Live from the Void* is a multimedia project that combines live concert elements with immersive 3D-rendered environments.
  • question
    How does virtual reality impact live music performance?
    answer
    Virtual reality offers a new dimension for live music, enabling artists to create dynamic experiences that transcend traditional concert settings.
  • question
    Who is Max Horwich?
    answer
    Max Horwich is a creative professional focusing on innovative projects that blend technology and art, particularly in virtual environments.
transcriptPublished
false
draft
false

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