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Spatial Audio, Mixing Objects, and Floating Overhead with Martin Rieger

Metadata

title
Spatial Audio, Mixing Objects, and Floating Overhead with Martin Rieger
description
Separate the hype from the hifi with my brilliant homie, Martin. He's an early adopter, expert, and groundbreaker in 360 audio. And it goes beyond Dolby! Check out his favorite tools and encoders in this deep dive into why Spatial Audio is audio's next frontier. Explore more about 3D Audio Production, Recording, Consulting and Martin at VRTonung
status
complete
date
2024-05-14
kind
guest
guestSlugs
  • martin-rieger
listenUrl
https://podcasters.spotify.com/pod/show/lovemusicmore/episodes/Spatial-Audio--Mixing-Objects--and-Floating-Overhead-with-Martin-Rieger-e2jkjhn
appleUrl
https://podcasts.apple.com/us/podcast/spatial-audio-mixing-objects-and-floating-overhead/id1567355195?i=1000655593965&uo=4
spotifyUrl
https://open.spotify.com/episode/4ymJcBbupBbhe0Hyf6Yn8j
youtubeUrl
https://www.youtube.com/watch?v=RyrMOcl3Abw
topicsDiscussed
  • Spatial audio
  • Mixing
  • Scoring for picture
  • Microphones
  • Music production
  • Plugins
  • The internet
  • Object-based vs channel-based audio
  • Binaural listening on ordinary headphones
  • VR and immersive sound design
hostNote
**Martin Rieger** started as a film composer and moved into immersive audio after discovering VR, and he now runs VRTonung as one of the early builders of Spatial Audio as a format. He's blunt about where the hype ends: "Dolby wants you to buy a lot of speakers," but you don't need them, this works on the headphones everyone already owns. We get into what actually separates object-based audio from channel-based mixing, why that difference gives a mixer more creative freedom to place a sound anywhere in a 3D field, and where Dolby Atmos gets misunderstood in practice. Martin's been doing this for eight years and says he still learns something new regularly. He closes on where he thinks Spatial Audio is headed next, and why he wants more listeners to actually try it and report back what they hear.
selectedMoments
  • label
    Martin's journey into immersive audio
    startSec
    151
    note
    Martin discusses his background as a film composer and how he transitioned to immersive audio after discovering VR technology.
  • label
    Explaining Spatial Audio basics
    startSec
    459
    note
    Martin explains how Spatial Audio can be experienced with just regular headphones and discusses the importance of proper mixing techniques.
  • label
    Advantages of object-based audio
    startSec
    688
    note
    Martin elaborates on how object-based audio allows for more creative freedom in sound placement compared to traditional channel-based audio.
  • label
    Challenges mixing in Dolby Atmos
    startSec
    842
    note
    Martin shares insights on the complexities of mixing audio for Dolby Atmos and the misconceptions around it.
  • label
    The future of immersive audio
    startSec
    1545
    note
    Martin discusses the limitless possibilities of immersive audio and its growing relevance across media.
  • label
    Audience engagement with audio technology
    startSec
    2200
    note
    Martin encourages listeners to explore immersive audio and share feedback on their experiences.
excerptQuotes
  • text
    I figured I also like to do some sound design, to do also recordings... I was so hooked of the possibilities that you can do with it.
    startSec
    229
    reviewed
    true
  • text
    No, you don't, Dolby wants you to buy a lot of speakers... but long story short this is why I'm hooked with headphones everybody has headphones.
    startSec
    383
    reviewed
    true
  • text
    So, there are a lot of possibilities to place anything in a 3D audio sense. That's the way to go!
    startSec
    2310
    reviewed
    true
  • text
    For me, it's just like the moment of playing back even your own stuff and I'm like, oh yeah, this inspires not yourself, but also other people.
    startSec
    3677
    reviewed
    true
  • text
    I've been doing that like for eight years now I still learn stuff where I'm like oh I've never really thought about that.
    startSec
    918
    reviewed
    true
faq
  • question
    Who is Martin Rieger?
    answer
    Martin Rieger is an immersive audio expert and the founder of VR Tonung, specializing in spatial audio and sound design for various media including VR.
  • question
    What is Spatial Audio?
    answer
    Spatial Audio is an immersive sound experience that allows listeners to perceive audio in three-dimensional space, enhancing the realism and emotional impact of sound.
  • question
    How can I create immersive audio?
    answer
    Creating immersive audio involves using object-based mixing techniques, understanding audio spatialization, and taking advantage of specialized software and hardware.
transcriptPublished
false
draft
false

Content

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