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Making Music Videos on Unity Engine with Max Horwich (Live from the Void, Pt. 2)
Metadata
- title
- Making Music Videos on Unity Engine with Max Horwich (Live from the Void, Pt. 2)
- description
- Max Horwich joins me again to discuss our latest live music video release "Creature Comfort Live from the Void." Filmed and performed live via green screen, Max built a digital world in Unity and flew around a virtual camera.
- status
- complete
- date
- 2022-01-24
- kind
- guest
- guestSlugs
- max-horwich
- listenUrl
- https://podcasters.spotify.com/pod/show/lovemusicmore/episodes/Making-Music-Videos-on-Unity-Engine-with-Max-Horwich-Live-from-the-Void--Pt--2-e1dc836
- appleUrl
- https://podcasts.apple.com/us/podcast/making-music-videos-on-unity-engine-with-max-horwich/id1567355195?i=1000548816811&uo=4
- spotifyUrl
- https://open.spotify.com/episode/31x0gkaQNNB3sCbEFIXerH
- youtubeUrl
- https://www.youtube.com/watch?v=fOM9s5-ZnXA
- topicsDiscussed
- Collaboration
- Music production
- Failure
- Drums
- Singing and vocals
- The internet
- Unity as a filmmaking tool
- Green-screen live performance
- Virtual concert worlds
- hostNote
- **Max Horwich** returns to talk about "**Creature Comfort Live from the Void**," a live music video we built together: filmed against green screen while Max flew a virtual camera through a world he built in **Unity**. He walks through turning a game engine into a filmmaking tool (Unity wasn't built for this; **Neil Blomkamp**'s use of it helped point the way), and how the concept moved from a straightforward performance video toward something more abstract: a nightclub built entirely inside the engine. We get into the green-screen logistics of shooting live in a small space, and how each pass at it got weirder and weirder, what Max calls failing up. The conversation closes on identity: what it means to build a virtual character that's still inexorably tied to your real background and personality, and why the finished video reads as uncanny valley, almost hyper-real, on purpose.
- selectedMoments
- label
- Building the Video's Concept
- startSec
- 91
- note
- Max explains the initial concept for the video, detailing the planning stages and how they transitioned from straightforward to abstract.
- label
- The Role of Unity Engine
- startSec
- 259
- note
- Discussion on how Max utilized Unity as a filmmaking tool, transforming a gaming engine into a platform for music video creation.
- label
- Inspiration from Neil Blomkamp
- startSec
- 337
- note
- The conversation touches on Neil Blomkamp's use of Unity, highlighting how his work inspired Max's approach to the project.
- label
- Creation of Virtual Worlds
- startSec
- 413
- note
- Exploration of how the video immerses viewers in a nightclub setting, integrating virtual elements and a lively atmosphere.
- label
- Filming Techniques and Challenges
- startSec
- 579
- note
- Max discusses the live filming process and the advantages of using green screens in constrained environments.
- label
- The Evolution of the Green Screen Concept
- startSec
- 655
- note
- A humorous take on the evolution of their green screen work, as each component improved over time.
- label
- Behind the Scenes on Animation
- startSec
- 1024
- note
- Explanation of how complex animations and transitions were created seamlessly for the final video.
- label
- Reflections on Virtual Identity
- startSec
- 889
- note
- A thought-provoking discussion on the nature of identity in virtual spaces and the connection to real-life performances.
- excerptQuotes
- text
- We kind of set out to make a live video. In a certain respect we failed. But I think in another respect, it really plays with a sense of place in a way that this project does.
- startSec
- 1561
- reviewed
- true
- text
- Unity is a piece of software that was originally designed to be a tool for video game making, and over time people started using it for different things like 3D rendering.
- startSec
- 255
- reviewed
- true
- text
- ...this is sort of absurd digital, kind of high tech but also low tech fake world. It's the world that has birthed it all, and it makes sense there.
- startSec
- 1642
- reviewed
- true
- text
- I feel like it's a very holistic approach to the whole thing, it feels like the right place to debut the live version of this.
- startSec
- 1735
- reviewed
- true
- text
- It’s so cool to see how this evolves; it’s like we were failing up, where things just keep getting weirder and weirder.
- startSec
- 654
- reviewed
- true
- text
- How can we take that same sort of set of principles or techniques and apply that to our weird project?
- startSec
- 422
- reviewed
- true
- text
- It’s like this uncanny valley territory of a live show—almost hyper-real, which is exactly what we’re trying to create in these videos.
- startSec
- 1654
- reviewed
- true
- text
- The idea of creating a character that is inexorably tied to my actual background and personality—it creates a distinct identity.
- startSec
- 2473
- reviewed
- true
- faq
- question
- Who is Max Horwich?
- answer
- Max Horwich is a filmmaker and musician known for innovative approaches in combining technology and the arts, particularly through the use of game engines like Unity.
- question
- What is the 'Creature Comfort Live from the Void' project?
- answer
- The 'Creature Comfort Live from the Void' project is a live music video filmed with green screen technology, utilizing Unity to create a virtual performance space.
- question
- How does Unity function in filmmaking?
- answer
- Unity serves as a multi-purpose tool for filmmakers, allowing for the creation of complex animations, 3D rendering, and virtual environments that can enhance live performances.
- transcriptPublished
- false
- draft
- false
Content
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